V-Ray
| Name: | V-Ray 01.05.29 | |||||||
Produced: | ASGVis, USA | ||||||||
Operating system: | Windows, Mac, | ||||||||
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Description: | Photo-real rendering software | ||||||||
Next version release: |
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Homepage:unmigrated-wiki-markup | |||||||||
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| Official Support | ||||||||
\[http://www.chaosgroup.com/en/2/support.html\] | |||||||||
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Introduction: | V-Ray is the renderer of choice for creating photo-realistic and very accurate renders. V-Ray is a ray tracing | ||||||||
Primary functions: | V-Ray is primarily a visualisation tool. Its main functions include: | ||||||||
Primary outputs: | V-Ray¿s Ray's output naturally focus on visuals: | ||||||||
Usability: | Usability with V-Ray is hard to evaluate as each program that this rendering engine is paired with customises the interface through which the engine is accessed. This being said V-Ray is usually the most popular rendering engine for Rhino. It is comparable to the pairing and popularity of 3DS Max + Mental Ray (however Max runs well and is popular with V-Ray as well). Therefore, we will look primarily at the usability of V-Ray when employed to render Rhino models. | ||||||||
Strengths/weaknesses: | Over and above those strengths and weaknesses listed already, V-Ray at present is: | ||||||||
Learning support: | Good software tutorials can be found online. Many of them are geared towards teaching V-Ray paired with Max, which means that there will be some differences in use and layout of the renderer interface when it is paired with Rhino. Note that: ![]()
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Additional: | ¿The "The physical camera option is perhaps most interesting as it's able to simulate depth of field. Also the real time rendering (when introduced) will be great as it'll make adjusting settings easier (with prior experience with real time rendering in Hypershot I found it a lot easier to make changes to the default by having a real-time preview of the render.¿" | ||||||||
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Published: | First published Mon. 1 Feb. 2010 |